The early 1980's were the time of "Pac-Man Fever" as arcade games became
a huge business, and theme parks added more video games as a new source
of revenue. Video game manufacturer Bally even went into the theme park
business, purchasing the Six Flags theme park chain. Parks scrambled to
add arcades, with many adding new buildings just to house the expensive
machines in more substantial structures that could protect their
investments as well as have adequate air conditioning to handle all the
heat generated by the machines and the guests playing them.
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For the 1982 season, Six Flags
Great Adventure added two new arcades to replace an arcade which was
lost when the Fortune Festival games area was destroyed by a fire in
December of 1981. Dream
Street Arcade opened in what had been the Import Bazaar in one of the
"Four Tents", and at the other end of Dream Street the new Pinball
Parlor was constructed near the Big Wheel. The two new arcades were a
huge improvement over the old, hot and crowded arcade that had been in
Fortune Festival. |
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Initially, the Pinball Parlor opened with a large array of pinball
machines and a smaller collection of video games, while the Dream Street
Arcade primarily featured video games. As arcade games continued increasing
in popularity, the pinball machines slowly disappeared and more arcade
games were added to the Pinball Parlor. With Bally taking ownership of
Six Flags, the theme parks became a showcase of their products including
video games, pinball machines and even slot machines in many locations.
All of these games were operated with Six Flags custom made arcade
tokens. |
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As the video game fad of the 1980's trailed off
with the introduction of better home video gaming systems, the arcades
in the park lost their popularity, and the Pinball Parlor was
transformed into the next big trend, a lazer tag game called Q-Zar. The
building was expanded with a new lobby area built in front of the
Pinball Parlor where guests paid and received their weapons before
entering the dark labyrinth to do battle. The windows were filled in to
make the building dark inside for the lazer battles. |
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Pinball Parlor
Names Through the Years
1982- 1994:
Pinball Parlor
1995-1998:
Q-Zar
1999-2003:
LaserTrek
2004:
Beta Zone
2005-2007:
Castle Arcade
2008-2009:
Wizards and Dragons
Blacklight Mini Golf Adventure
2010-Present:
The Heist/Kingpin Bowl-A-Rama
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The new facade was given a medieval appearance with crenellations along
the roof along with gothic arches and shields as decorations. In 1999,
the Q-Zar game was updated to become LaserTrek, a new lazer tag type
game. For the 2004 season the building became home to Beta Zone, another
interactive indoor game. |
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In the fall
of 2004, the building was cleared of the Beta Zone equipment to make way
for a new Fright Fest attraction. The building was transformed into Area
6, an alien themed indoor haunt attraction. |
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For 2005, the structure returned to its Pinball Parlor roots, becoming
an arcade once more. The building re-opened as Castle Arcade and
featured a selection of classic arcade games. |
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Video games were no longer the huge draw they once
were, and the arcade was populated with claw machines and dance
challenge games like Dance Dance Revolution. The facade was modified
with larger doors to try and bring more guests in past the rather plain
exterior. |
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As gaming area, Castle Arcade never
saw too many guests. The oddly configured interior layout was a result
of all the modifications made over time. |
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For the 2008 season the Pinball
Parlor took on a new identity as the Wizards & Dragons Blacklight Mini
Golf Adventure. The new attraction took advantage of the building's
already darkened interior from its time as a lazer tag attraction. |
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The interior was fitted with
nine holes of mini-golf complete with 2-D and 3-D blacklight props.
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The medieval themed decor featured dragons and wizards as advertised,
along with knights, tournaments, ogres and frogs all in a gothic castle
type setting. The props ran the gamut from simple cutouts painted with
glow paint to fairly elaborate sculpted figures. |
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The 2010 season saw yet another makeover for the building with some
major remodeling being done as it became home to two new attractions.
The Heist took over half the building, challenging guests to navigate a
lazer maze to retrieve "artifacts". The object was to complete the task in
the shortest time possible to try and beat friends and other guests
shortest times. |
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The other side of the building became home to the new Kingpin
Bowl-a-Rama game. These mini bowling alleys offered guests a chance to
play for prizes. The alleys had a Route 66 theme.
For the 2011 season, the area in front of the building became home to
one of the park's character meet and greet spots. |
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Over the seasons, the Pinball Parlor has had numerous modifications and
the facade still sports evidence of many of these changes including
different styles of
brickwork and stonework.
While one of the park's most basic structures, the Pinball Parlor has
had a rich past serving guests as an arcade, maze, golf course, and
bowling alley. Pinball may have been eliminated from Great
Adventure decades ago, but the Pinball Parlor building still welcomes
guest today.
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