The Swiss firm of Bolliger & Mabillard had developed a sterling reputation for innovative, smooth, and reliable coasters during the 1990's, and in the coaster war, they were called on by parks to keep coming up with "the next big thing".  In 2002, the new twist on coaster development was the Flying Coaster which had simultaneously been engineered by other manufacturers like Vekoma and Zamperla, though the design was perfected by B&M. 

 
     
     
     
     
Six Flags has always been an innovator, introducing the latest in coasters and rides each season. After the first flying coaster was introduced by Vekoma in 2000, new versions were added to Six Flags parks in 2001. The Vekoma design suffered from prolonged downtime, and though the gimmick of flying was a huge attraction, they looked for a better version.

The new flying coaster design from Bolliger & Mabillard was introduced in 2002 in the U.S. at Six Flags Over Georgia with the installation of Superman: Ultimate Flight. This was the prototype for the two Superman: Ultimate Flight coasters added in 2003 at Six Flags Great America and Six Flags Great Adventure.
   
     
     
With the success of Superman: Ultimate Flight at Six Flags Over Georgia, plans were quickly made to clone the ride at Great Adventure and Great America, with both parks choosing ride locations and then at the last moment revising the locations of the rides, with both parks settling on locations at the front of the park, near the entrance, in a former area of parking lot.

While Six Flags Great America removed the Shockwave coaster (which was originally to have been placed at Great Adventure in 1988) after public outcry over the removal of the Whizzer Coaster, Great Adventure's version was relocated so it wouldn't require tree removal, making the approval easier.
   
     
     
     
The original plan called for removal of the Viper roller coaster and the new Superman ride being located over the creek between Rolling Thunder and Runaway Mine Train. The logistics of the construction meant moving it to a flat and clear piece of land was a cost saving as well as time saver.
     
     
Click Below to View Time Lapse Construction

 
     
     
     
     
   


Superman: Ultimate Flight was one of the first coasters added by Six Flags to utilize computer animation and renderings for its press materials. This was ironic since it was a nearly identical clone of the ride built one year earlier at Six Flags Over Georgia.


     
Click Below to View Computer Animation of Superman Ultimate Flight

     
     
     
Promotion of the new coaster continued into the winter with the second season of Winter Lights featuring a Superman display. The construction site was easily viewed during Winter Lights as the path of the displays wound through the main parking lot, with the parking area for the Holiday Village being located right next to the construction fence.
     
     
     
Construction on Superman began in late summer of 2002, with the area of the parking lot where the new coaster was being built getting closed off with a construction fence, relocating the lanes of traffic further into the parking lot. A criticism of many of the roller coasters built by Six Flags in that era was they were "parking lot coasters", taking over what had once been parts of the parking lots of the parks, and in some cases simply installed over the parking lot striped pavement.

It is true that may parks did this (Scream at Six Flags Magic Mountain and Medusa at Six Flags Discovery Kingdom were prime examples), and Great Adventure had done the same thing when Sarajevo Bobsled was installed in 1984.  Unlike those other coasters, when Superman: Ultimate Flight was built, the first stage of construction was removing all the asphalt  from the site right down to the underlying dirt.
   
   
     
     
     
     
Once the site was cleared, the footings went in and the grading of the site took place, creating the pit for the pretzel loop. The footers were each unique, with a very specific pattern of bolts for the ride supports. A set of steel plates was part of the initial shipments of materials, each numbered to correspond with the supports. The plates were templates for the bolts to be set in the concrete and align the ride supports with the precision of a Swiss watch. 
   
     
     
     
Through the cold, snowy winter the ride structure came together. By early spring and the park's opening the ride structure was complete, though the station building and car shed were still a work in progress.  There was still much work to be done with a new fence and landscaping needed around the ride, sidewalks for the ride entrance and exit, and even an entrance through the white "bubble building" for accessing the ride from the park.

Over the first weeks of the season, progress continued with the final pieces coming together as testing of the roller coaster began.  An elaborate steel fence in Superman blue was erected around the ride's perimeter, with fast growing white pine trees planted all along the edge of the parking lot to create a visual screen. Eventually, the Superman "S" shields were added to the sections of fence to help dress up the ride area.
   
   
   
     
The new roller coaster was quite impressive to guests entering the park, dominating the view. The bright red and yellow track with the blue supports stood out beautifully against the white building behind it. Like all B&M coasters, it was an impressive piece of sculpture as well as being an exciting new ride.

After the sidewalks were installed for the ride entrance and exit, the infield of the ride was leveled and planted with grass. Chain link fences with barbed wire were installed for the rides low flying areas with limited clearances.
   
     
     


A big part of the construction of Superman: Ultimate Flight was building the entrance to the ride. The entrance and exit paths had to be rooted directly through the park's original Administration Building, which was a large white tent-like structure originally at the far edge of the park.  The "bubble building" had been used for years as a warehouse and then as the Alcatraz: The Ride upcharge attraction. When Superman was added, Alcatraz was relocated to the far end of the building.

   
     
     


The plaza in front of the entrance had been the site of the often-relocated Scrambler ride as the G-Force Centrifuge. That plaza area got a full makeover with a large portal to serve as a backdrop for the sign. The area in front received fresh concrete for the creation of a huge Superman symbol at the entrance.

 
     
     
     
     
By mid-April, Superman: Ultimate Flight was ready to make its debut to the public, and the media day event to announce the ride's opening was held on April 17th. Events for the media included a "Search for Heroes" essay contest.  
     
     
     
Superman opened to the public on Friday, April 18th. The landscaping was still a work in progress at the time, with the ground seeded for the grass, but the seeds not having germinated yet, leaving it looking like a desert beneath the coaster. The bright colors of the ride really stood out against the bare earth, but with the warming spring weather, the grass grew in relatively quickly, looking quite full by Memorial Day weekend and the unofficial start of summer.
   
     
     
     
     
Theme elements for Superman: Ultimate Flight were relatively simple with cutouts featuring Superman's foes lining the entrance pathway. Outside the ride entrance panels illustrated Superman's abilities and what made Superman super.

Much of the material used for the ride station and theme elements was simple, industrial material. This created a vaguely futuristic look. All of the colors were very bright and all primary colors and shades of grey. This was designed to be reminiscent of the colors found in the Superman comic books.
     
 
     
Technical Specifications
Manufacturer: Bolliger & Mabillard - Monthey, Switzerland
Model: Flying Coaster
Maximum Height: 115 feet
First Drop: 100 feet
Ride Elements: 1 Pretzel-shaped inverted loop
1 Spiral, 1 Horseshoe, 1 In-line roll
Track Length: 2,759 feet
Ride Time: Nearly 3 minutes
Vehicles: Three trains of 7 cars holding 4 riders
28 riders per train total
Safety Systems: Computer controlled fail-safe brakes
Padded shoulder/breast harnesses and lap bars
Capacity: 1500 riders per hour
 
     
     
     
Superman: Ultimate Flight at Six Flags Great Adventure and its twin which was built at the same time at Six Flags Great America both used the same basic design as the original Superman: Ultimate Flight at Six Flags Over Georgia that had opened the year before. Unlike the Georgia version, the new models featured a single track station instead of dual tracks.  Because of this, they also featured only two trains instead of the three trains on the original.

The two train versions each had trains of 8 cars, for a capacity of 32 riders per train versus the 7 car trains in the original with only 28 riders per train.  The additional capacity per train theoretically brought the capacity to nearly the same as the dual station version, but with fewer moving parts making the new versions cheaper and simpler to maintain.

The photo booth for Superman had been the photo booth for The Chiller and was moved across the park.
   
   
     
     
The exit for the ride ran back through the empty "bubble building", with space left purposely to build a shop at the ride exit. Budget and time meant the shop would be delayed one season.
     
     
     
The flying concept was a huge success with the public who had never seen anything like it. Despite the relatively small size of the coaster, the thrill level was high from the lift hill with nothing below it, to the huge pretzel loop and its incredible G-forces to the flying sensation and twists in the tracks. Lines were huge and filled the entire queue area on many days. The switchback sections were built with sunshade structures, but the coverings for those structures didn't arrive until late summer.
     
     
     
For many coaster enthusiasts Superman was something of a disappointment since it was a copy of the original rather than being something custom designed and unique. The general public seems to have cared less, and lines have continued to be long for the coaster even eight seasons after its introduction. The size of those lines helped greatly to contribute to the success of Six Flags Great Adventure's new Fast Pass (now Flash Pass) system as people were willing to pay to get past the huge lines without having to wait.
   
     
     
   
To accommodate the Fast Pass riders, an additional stairway was added to the opposite end of the station from the regular line.

With the long lines that often formed for the ride, it became evident that shade structures were needed to keep the guests in the slow moving line comfortable standing in what was once part of the parking lot.

Superman-red canopy frames with blue canvas tarps were built over the main queue houses which helped keep down the temperatures.  Various types of adjoining snack stands have also been installed through the years to keep riders cool and refreshed.

The blue aluminum fencing, while attractive, has had to withstand the punishment of bored waiting guests.  The plastic caps atop each picket have almost all been removed.
   
   
     
     
2004:  A Store is Born
     
For the 2004 season, the Daily Planet Gifts shop was added at the exit from the ride. The gift shop was planned but not built for 2003 and made its debut in the spring of 2004 when the park opened for the season.

Over the years the Daily Planet has offered guests to purchase Super Hero themed trinkets and gifts featuring not only Superman but the entire Justice League cast.
   
     
     
   
     
To help deal with lines in the park, DJ booths were added to the line for Nitro and Superman. The DJs played music and interacted with the crowds to help entertain the people in line for an hour or more at a time.

The design of the ride offers a unique challenge in the event of an evacuation of the ride with ride operators required to go through a multi step process to unlock the cars from the flying position and manually crank the seats back into a more comfortable upright position.  Luckily this doesn't happen very often.

 
     
 
     
     
     
     
One of the most remarkable parts of the Superman: Ultimate Flight experience is the fact that guests have to walk through the center of the ride to reach the station.  This builds anticipation as trains fly past the queue filled with screaming riders and then weave in and out through the structure. This also provides amazing views of the ride allowing photographs of almost every angle of the ride along its course.
   
     
     
     
One of the most impressive parts of Superman is the mechanics of the ride's system for raising and lowering the cars for loading and unloading. The trains are designed with hinges that allow the seats to fold up under the track, with riders facing towards the ground. This folding is done with a set of rails along the sides of the station that a set of guide wheels on each row of seats rides in. The rails are raised and lowered by a set of motors above the track that activate weighted bell cranks.  Lowering the rails pushes the guide wheels down and pivots the seats into the flying positions, and raising the rails lowers them into the unload/load position. Once the seats are pivoted up, a double set of locking pins holds the seats in place, not allowing them to drop until they are unlocked again either when powered in the station or by manually unlocking them in case of emergency. 
   
   
   
     
     
     
     
Click Below to View a Ride Video

 
     
     
Superman has had a somewhat troubled operational record since it opened, with its first of a kind wireless control system often giving false readings to the ride's control system. The false readings would often cause one of the two trains to be pulled off the tracks in the middle of the day which causes delays in operations as well as reducing capacity. Many of those bugs have been worked out over the seasons, but there are still occasional hiccups that cause delays in operations. 
   
   
     
     
     
     
One of the rare sights to see is the procedure to take guests off the ride's lift hill in the event of a power failure or a mechanical failure of the lift chain. To remove guests a motorized platform can be brought up beneath the train, allowing the guests to be unlocked from their restraints and lowered onto the platform which lets them get to the stairs running up the left side of the lift hill. This is a time consuming process and luckily is a very rare occurrence.