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Jumpin’ Jack
Flash was one of the more colorful and visible additions to the park
added as part of the “War On Lines” for the 1999 season.
The Huss ride was placed in a spot that
was highly visible from many angles, taking the place of a large planter that had been added in the early 1980’s to block Dream Street
and funnel crowds towards the Goodtime Alley/Boardwalk games area.
Like several
of the other rides added in 1999, Jumpin’ Jack Flash was the first of
its kind in North America, and was chosen for its unique look and ride
experience. Also like many other flat rides added throughout the
park's history, it was a trailer mounted ride, designed to be
transported from fair to fair. The ride was amazing to watch as it rose
to its full height, rotating with its cars spinning on the ends of the
long arms.
The ride’s sudden drops would often catch
guests off guard the first time they saw it, thinking it was some kind
of malfunction.
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Technical Information |
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Manufacturer: |
Huss Maschinenfabrik Corp. of
Bremen, Germany |
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Ride Model: |
Jump - Trailer Mounted |
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Opening Date: |
April 2, 1999 |
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Number of Gondolas: |
5 circular vehicles |
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Gondola Capacity: |
8 people |
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Number of Guests per Cycle: |
40 people |
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Ride Duration: |
3 minutes |
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Approximate Capacity: |
800 guests per hour |
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Direction of Travel: |
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Main Tower/Booms: |
Counter clockwise |
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Gondolas: |
Clockwise |
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Safety Restraint: |
Neck harnesses with molded lap bars |
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Manufacturer's Description: |
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"It's here at last… the ultimate amusement ride experience.
Until recently, the ride sensation
which this fun machine offers was considered to be technically
not feasible,
Not only
does this exceptional amusement ride achieve the "Free Fall"
effect, it is also possible to catapult
from the embarkation position to the top in a flash.
JUMP offers high passenger capacity and
will therefore be the ride attraction for amusement parks in any
desired theme environment. This high-rise amusement ride features a base structure with
five underpinning points.
Standing vertically on the base is an upright tower housing a
long stroke hydraulic cylinder.
Linked onto a ball bearing mounted so-called lifting plate at
the top end of the piston rod and
five lifting rods that in turn are connected to five booms
swiveling through approximately 120 degrees. The
bottom ends of the booms are forked to support five parallel
guided gondolas with 8 seats each. The
gondolas are free to rotate in their bearings, as also in the
upper end of the tower upright to which the booms are connected by articulation joints.
Slewing ball rings with outward-facing teeth driven by servomotors produce counter-rotating movements
of the gondolas and the center of
the carousel.
As soon as
the passengers have embarked and the shoulder and lap bars are
reported closed, the rotation drives can be run at freely
selectable rotation speeds." |
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The ride’s
bright yellow color with bright pinwheel like spinners in
contrasting colors made it very eye catching by day, and by night its
thousands of lights made it even more spectacular.
Since the
ride was originally designed for portability, the lighting package was
typical of rides found at fairs and Oktoberfest where the rides
compete with each other for attention trying to draw riders. The
lightning package used strobe lights to make the freefall movement of
the cars appear more dramatic. These strobe lights were mounted around
the platform on the rear of the Freefall signs and illuminated the
attraction from all angles.
For the first
several seasons the entrance was on the
Dream Street tents side of the ride and
did not feature any queue bars. The line would stretch chaotically
towards Frontier Adventures. Eventually the entrance was placed on the
Carousel side and a formal queue was installed.
The ride’s
name was always a bit of a mystery to most guests.
Park maps all listed the ride as “Jumpin’
Jack Flash” though the ride never had a formal sign.
The only signs on the ride were the
lighted signs that came with the standard lighting package which had the
name “Freefall” on them, which was confusing since the Stuntman’s
Freefall ride was at the other end of the park.
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Jumpin’ Jack
Flash was one of the rides the park added in 1999 that many guests never
saw run due to its spotty operations caused by a combination of lack of
staffing and multiple maintenance problems.
Like many prototype rides, problems
unforeseen in the design stages only became apparent once the ride was
in regular operation.
Quite often welding equipment would sit on
the idled ride’s platform for weeks at a time as the maintenance crews
tried to work out the problems.
The ride would open for short periods of
time, only to close again for another extended period as another repair
or modification took place.
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After four
seasons of the ride’s poor operations, the decision was made to pull the
plug and remove the ride from the park.
By the start of the 2004 season the ride
had been removed. After sitting vacant for half a season, the ride’s former location became home to
the Boardwalk Paintball building.
As of the writing of this history, the Jumpin'
Jack Flash ride still sits in the park's boneyard area. The trailer
mounted central column of the ride is visible from the park's Employee
Entrance road, and from aerial photos, the ride's gondolas, signs and
other decorative pieces can be seen lying on the ground. Several
used rides websites have posted pictures of the ride while it was at the
park and a ride description of it as "For Sale" though there is no
confirmation as to whether it is the ride that was installed at the
park, or if it is another ride using a picture of Great Adventure's ride
as an example.
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